Uses of Record Class
nl.pim16aap2.lightkeeper.framework.Vec3
Packages that use Vec3
Package
Description
Public JUnit framework API for creating worlds and synthetic players and asserting game state.
AssertJ assertions for live server/plugin, world/block, entity-query, player, menu, event-capture and error state,
plus frozen inventory/item, event/value, result, entity/geometry and semantic chat snapshots.
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Uses of Vec3 in nl.pim16aap2.lightkeeper.framework
Methods in nl.pim16aap2.lightkeeper.framework that return Vec3Modifier and TypeMethodDescriptionEntitySnapshot.position()Returns the value of thepositionrecord component.EntitySnapshot.Transform.scale()Returns the value of thescalerecord component.EntitySnapshot.Transform.translation()Returns the value of thetranslationrecord component.Methods in nl.pim16aap2.lightkeeper.framework with parameters of type Vec3Modifier and TypeMethodDescriptionPlayerHandle.teleport(WorldHandle world, Vec3 position) Teleports this player to a target position in a world.Constructors in nl.pim16aap2.lightkeeper.framework with parameters of type Vec3ModifierConstructorDescriptionEntitySnapshot(UUID uuid, String typeKey, Vec3 position, @Nullable String customName, List<String> pdcKeys, @Nullable EntitySnapshot.Transform transform, long tick) Validates and defensively copies the fields; sortspdcKeysso the documented ordering holds regardless of the source.Transform(Vec3 translation, Vec3 scale, EntitySnapshot.Rotation leftRotation, EntitySnapshot.Rotation rightRotation) Validates the components. -
Uses of Vec3 in nl.pim16aap2.lightkeeper.framework.assertions
Methods in nl.pim16aap2.lightkeeper.framework.assertions with parameters of type Vec3Modifier and TypeMethodDescriptionstatic Vec3AssertLightkeeperAssertions.assertThat(@Nullable Vec3 actual) Vec3Assert.hasComponentsCloseTo(Vec3 expected, double tolerance) Checks an inclusive absolute-error bound on each component, suitable for scale vectors.Checks the entity's captured position using an inclusive Euclidean tolerance.Checks an inclusive Euclidean distance bound.