Uses of Class
nl.pim16aap2.lightkeeper.framework.ServerErrorsHandle
Packages that use ServerErrorsHandle
Package
Description
Public JUnit framework API for creating worlds and synthetic players and asserting game state.
AssertJ assertions for live server/plugin, world/block, entity-query, player, menu, event-capture and error state,
plus frozen inventory/item, event/value, result, entity/geometry and semantic chat snapshots.
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Uses of ServerErrorsHandle in nl.pim16aap2.lightkeeper.framework
Methods in nl.pim16aap2.lightkeeper.framework that return ServerErrorsHandleModifier and TypeMethodDescriptionServerErrorsHandle.clear()Clears all captured server errors.IServerControl.errors()Gets a handle over the always-on server-error capture.static ServerErrorsHandleFrameworkHandleFactory.serverErrorsHandle(IFrameworkGatewayView frameworkGateway) Creates a server errors handle. -
Uses of ServerErrorsHandle in nl.pim16aap2.lightkeeper.framework.assertions
Methods in nl.pim16aap2.lightkeeper.framework.assertions with parameters of type ServerErrorsHandleModifier and TypeMethodDescriptionstatic ServerErrorsAssertLightkeeperAssertions.assertThat(@Nullable ServerErrorsHandle actual) Creates live structured-error assertions.