Uses of Class
nl.pim16aap2.lightkeeper.framework.EventCaptureHandle
Packages that use EventCaptureHandle
Package
Description
Public JUnit framework API for creating worlds and synthetic players and asserting game state.
AssertJ assertions for live server/plugin, world/block, entity-query, player, menu, event-capture and error state,
plus frozen inventory/item, event/value, result, entity/geometry and semantic chat snapshots.
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Uses of EventCaptureHandle in nl.pim16aap2.lightkeeper.framework
Methods in nl.pim16aap2.lightkeeper.framework that return EventCaptureHandleModifier and TypeMethodDescriptionEventCaptureHandle.cancelNext(int count) Arms cancellation of the nextcountfired events of this capture's class.Starts capturing Bukkit events of the specified type.EventCaptureHandle.clear()Clears all captured events for this session.static EventCaptureHandleFrameworkHandleFactory.eventCaptureHandle(IFrameworkGatewayView frameworkGateway, String eventClassName) Creates an event capture handle. -
Uses of EventCaptureHandle in nl.pim16aap2.lightkeeper.framework.assertions
Methods in nl.pim16aap2.lightkeeper.framework.assertions with parameters of type EventCaptureHandleModifier and TypeMethodDescriptionstatic EventCaptureAssertLightkeeperAssertions.assertThat(@Nullable EventCaptureHandle actual) Creates live event-capture assertions.