Uses of Record Class
nl.pim16aap2.lightkeeper.framework.EntitySnapshot.Rotation
Packages that use EntitySnapshot.Rotation
Package
Description
Public JUnit framework API for creating worlds and synthetic players and asserting game state.
AssertJ assertions for live server/plugin, world/block, entity-query, player, menu, event-capture and error state,
plus frozen inventory/item, event/value, result, entity/geometry and semantic chat snapshots.
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Uses of EntitySnapshot.Rotation in nl.pim16aap2.lightkeeper.framework
Methods in nl.pim16aap2.lightkeeper.framework that return EntitySnapshot.RotationModifier and TypeMethodDescriptionEntitySnapshot.Transform.leftRotation()Returns the value of theleftRotationrecord component.EntitySnapshot.Transform.rightRotation()Returns the value of therightRotationrecord component.Constructors in nl.pim16aap2.lightkeeper.framework with parameters of type EntitySnapshot.RotationModifierConstructorDescriptionTransform(Vec3 translation, Vec3 scale, EntitySnapshot.Rotation leftRotation, EntitySnapshot.Rotation rightRotation) Validates the components. -
Uses of EntitySnapshot.Rotation in nl.pim16aap2.lightkeeper.framework.assertions
Methods in nl.pim16aap2.lightkeeper.framework.assertions that return types with arguments of type EntitySnapshot.RotationModifier and TypeMethodDescriptionorg.assertj.core.api.ObjectAssert<EntitySnapshot.Rotation> EntityTransformAssert.leftRotation()org.assertj.core.api.ObjectAssert<EntitySnapshot.Rotation> EntityTransformAssert.rightRotation()